Bloodbowl Leagues
A number of coaches are using coloured bases to identify different positional players (very useful if you're not using GW figures or if, like Emrys, you can't see clearly further away than the end of your nose). To avoid confusion, it may be an idea to adopt the "standard" colour code from the old days when the BB figures were plastic, identical and not exactly collectors' items. These colour are:
- Linemen: Grey
- Blitzers: Red
- Throwers: White
- Catchers: Yellow
- Blockers: Green
- Strikers*: Blue, and
- Secret Weapons: Black
League Rules - Season V
- There will be three tiers: the Premiership, the Championship and then 2 or 3 Conference divisions below that (depending on the number of entrants).
- The Premiership and Championship will have XX teams each
- There will be as many Conferences as needed to provide divisions of 5 to 7 teams, the exact number dependent on the number of entrants.
- Any gaps due to the retirement of teams will be filled by promoting suitable Conference teams, ensuring that no coach has more than one team in any one division (and only if the coach in question wants their team to be promoted).
Only teams entering Season V's conferences from the NEB will be subject to capping (see section 5 of the rules below).
Division Winners' Prizes
- The winner of the Premiership can choose to receive either 300,000gc or six random MVP awards.
- The winner of the Championship can choose to receive either 250,000gc or five random MVP awards.
- The winner of a Conference can choose to receive either 200,000gc or four random MVP awards.
No player may receive more than one of the random MVP awards (reroll if a player's number comes up more than once).
Promotions and Relegations
The league will be restructured after next season so there will be no promotion or relegation at the end of the season.
Mid-season Cups
Approximately halfway through the season the leagues take a mid-season break during which the Spike! Magazine Trophy and DungeonBowl cups are contested. Coaches can choose whether to enter one of these cups or simply take a few weeks off (league teams taking time off will recover MNGs while those taking part in the cups will not). Both Spike! and Dungeonbowl are open to non-league teams to make up numbers to a maximum of 16 in each competition but a coach can only enter a team in one of the cups. Where there are fewer than 16 entrants then the lowest ranked teams (based on rankings at the end of the previous season) will play a preliminary round to determine the quarter-finals. e.g. if there are 12 entrants then the bottom 8 teams will play to determine the 4 teams to join the other 4 in the quarter-finals; if there are only 5 entrants then the bottom 2 play for a place in the semi-finals). If fewer than 4 teams enter a cup then that competition will not be played (but existing "holders" will lose any associated benefits).
The DungeonBowl will be played on a normal-sized pitch but underground - so there'll be no weather (any Changing Weather result on the kick-off table automatically means the ball just bounces twice). If both coaches agree then the final can be played in a "proper" dungeon.
The weather table for Spike! is 2: Sweltering Heat; 3-4 Very Sunny; 5-11 Nice; 12 Pouring Rain as it's played in (usally) sunny Estalia.
End of season Cups
There will be two end-of-season cups: the Aftermath Cup and the Chaos Cup.
A coach may enter each cup with one of his league teams (but cannot enter both cups with the same team). A coach who doesn't have a current league team may be allowed to enter one of these cups with one of his NEB teams.
The prize for winning the Chaos Cup is as per the BB Rulebook. The prize for the Aftermath Cup is a random number of MVP awards in addition to those normally awarded at the end of each game. 2D6 will be rolled and the winner gets the total in additional random MVP awards (a player could, in theory, get the match MVP and then one of the random MVP awards but no player can get more than one of the random MVPs). The loser will get the higher of the two dice (e.g. if 5 and 3 are rolled then the winner will get 8 MVPs and the loser 5 MVPs).
Other awards
The Player of the Season will be awarded to the player who has gained the most SPP over the course of a season. It's for league players only and has no associated prize (other than the honour of having been PotS).
The Spike! magazine Player of the Year will be awarded to the player who has gained the most SPP during his team's matches in the Spike! Trophy each season. The winner permanently gets the Fan Favourite trait (which adds 30,000gc to his value). A player can win the award more than once but only gains the benefit once. If more than one player scores the same number of SPP during his team's Spike! Trophy run then a vote will be held to see which one wins the award.
There will be an award for the Jammiest Touchdown, the winner to be decided by a vote by the rules committee at the end of the season. If, during one of your games, you think you have a contender for this award then make a detailed record of the touchdown (what you did, what rolls you needed, etc.) and submit it to (TBC).
Aftermath Blood Bowl League - League Rules
[HR] denotes a house rule and a deliberate departure from the Competition Rules Pack- 1. Ruleset
- 1.1 The ABBL uses the Blood Bowl Competition Rules as hosted by GW with the addition of three pages from LRB5 - Page 5 (which defines correct use of the range ruler) and pages 32-33 for the benefits of winning a Major - and the three BBRC/NAF approved teams which don't appear in the rulebook (Chaos Pact, Slann and Underworld rosters).
- 1.2 The six rosters described on the "NEB Extras" page are not legal for league play but are, instead, offered as amusing options for friendly games only.
- 2. Building your team
- 2.1 Your starting roster must have between 11 and 16 players (plus as many backroom/cheerleading staff and rerolls as you can afford). Obviously numbers may drop below 11 during the league - but can never exceed 16.
- 2.2 All teams start with zero Fan Factor and you can't buy any - you'll just have to earn fans by not losing games! [HR]
- 2.3 You are strongly advised to develop a team in the NEB before applying for it to join the league (but if you enjoy having teams destroyed then it's your call).
- 3. Scoring
- 3.1 Teams score 3 points for a win and 1 point for a draw.
- 3.2 If teams are level on points, the positions are decided by the combined touchdown and casualty difference then on touchdowns scored.
- 4. Schedule
- 4.1 Coaches are expected to play one game per league team each month.
- 5. Capping
- 5.1 While the league structure may vary from season to season to accommodate coaches joining and leaving the league, the intention is for there to be at least three tiers. The lowest tier will have a maximum starting Team Value (including cash in the bank) to stop a team starting in the league more valuable than any of its rivals. [HR]
- 5.2 Fan Factor can never be voluntarily reduced to trim Team Value.
- 6. Conflicts of interest
- 6.1 Coaches may, if they wish, run more than one league team. [HR]
- 6.2 A coach may never have two teams in the same division. If a situation arises where one team gets promoted into a division containing their coach's other team, then the promotion must either be declined or the coach's other team relegated or retired. [HR]
- 7. Changing a coach
- 7.1 If a team is retired, it can be taken over by another coach, as long as the original coach agrees and it won't upset the divisions (i.e. no one has more than 1 team in the same division). [HR]
- 8. Casual Play
- 8.1 Any coaches who have said that they wish to run a team for 'now and again' type games (whether on it's own or in addition to team/s in the league) are free to play as many games as they like with this team against other non-league teams using an open format (i.e. play who you want, when you want but you can't play the same opponent more than twice in a row). These results will be recorded in the Never-ending Bloodbath table. League teams cannot play friendly matches except between sesons and only then if the rules for their division allows for this. [HR]
- 9. Time Limits
- 9.1 It is expected that coaches in the top division of the league will be play matches with the a turn time limit. Time limits will apply unless both coaches decide otherwise (i.e. if one player wants a clock and his opponent doesn't then the time limit DOES apply.
- 9.2 Premiership matches have a 4 minute time limit per turn. In the Championship this limit is extended to 5 minutes and is 6 minutes in the Conferences. [HR]
- 9.3 If a turn limit is reached, the currently active player is allowed to finish his action. [HR]
- 10. Most Valuable Player awards
- 10.1 The MVP for each game is awarded randomly for each team.
- 10.2 The award can be given to anyone who took part in the match (i.e. was on the field at some point). [HR]
- 10.3 This includes any mercenaries, star players or journeymen but doesn't include any players who spent the whole game on the bench.
- 10.4 MVP can be (and surprisingly often is) awarded posthumously.
- 11. Not completing fixtures
- 11.1 If a league coach leaves the club without completing his fixtures then those matches which have been played will be reclassified as NEB games and the coach's record will be expunged from his division.
- 11.2 His opponents in whatever matches he did play will keep the SPP and winning earned from those games but will lose any league points gained.
All other rules are as per the current BB Rulebook.
Downloads
- Blood Bowl Competition Rules [5.1MB]
- Living Rulebook version 5 (for pages 5, 32 and 33) (No longer available online)
- TeamRoster spreadsheet [347kb]
- TeamBuilder spreadsheet [87kb]
- Blank match record sheet [52kb]

